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3 Game Reviews w/ Response

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I liked this a lot. The switching mechanic may not be new, but it combined those those mechanics in an interesting way. Puzzles had a good increase in difficulty and everything controlled pretty smoothly.

The story pleasantly surprised me, and is probably what stood out to me the most. Nice take on abstract art games. I still think the ending was paced a little too quickly though, I would have loved to see more after the "reveal."

Primajin responds:

Thanks :) - yeah I think the end could have played out a bit more but I wanted to stick with it being quite short haha

Stunning

Before diving into my review, I just want to take one sentence to say outright: this is awesome.

Story-wise, I loved every moment of it. Even the tutorial-esque intro level provided a great bit of insight to the story. It was enjoyable to explore the world while seeing how huge it really was. Learning about the surroundings (and the secret items) that allow the player to think about "what happened here?". I'm not sure how I felt about where it ended, well, without spoiling anything, I assume it was supposed to be open-ended.

The art, and especially the music, was great. The style really fit the mood and feel of your game. Not much to criticize here, so

moving on to gameplay. Skinny is longer, and as others have said, more challenging than Coma. I liked the length of it, and the saves were in convienient locations. It seemed like the right amont of challenge (for the most part) and as I already stated, I enjoyed getting to explore and wanted to continue playing. I did encounter the falling-through-things glitch, and the color-gates were aggravating on my playthrough. Alas, I refresh teh page and see you already fixed these now, lol. Good job.

Overall, this is a fantastic game, all around. Would definitely recommend.

AtmosGames responds:

Wow. thanks Moggie0 for your review. It really feels great knowing what was rightly done in this game, and will use your thoughts for reference in creating games in the future. Mind messaging me the objects you fell through? Thanks, Thomas

What?

Well, I got to level 9 or 10, then all there was was a stupid face popped up on the screen, and it wouldn't progress any further. Was that supposed to be scary?
Either way, there is deifinitely no "290 levels" but what there was was sorta fun, the cursor lagged a bit too much though, and having to start over when you died was a bit annoying.

diaz123 responds:

yeh sorry about scary face thats just until i add more lvls

There's a "me" in "awesome".

Age 29, Male

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